(Gnome) Tank for Life

3.3.3 Prot buffs recap
March 11, 2010, 13:53
Filed under: buff, prot, tanking

Unless they really shuffle things around, these look like the final changes to hit warriors either next week or the week after that.  Let us gape in awe at the rarely seen combination of  ‘warrior’ and ‘buff’ in one same paragraph of the soon-to-be finalized patch notes.


  • Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
  • Revenge: Damage done by this ability (base and scaling) increased by 50%.


  • Improved Revenge: Increases damage of your Revenge ability by 30/60% (up from 10/20%), can no longer trigger a stun, and instead causes Revenge to strike an additional target for 50/100% of Revenge’s damage.
  • Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%.

Bah, soon warriors will be left without a single ability classified as spell! Outrageous!! And to think this skill actually dealt Nature damage back when it started out; TC will never be the same again. What can I say… YES! FINALLY!

This is a badly needed fix that corrects a flaw that’s been plaguing the warrior collective since the days of Vanilla WoW.  This change will:
) no longer prevent using TC while silenced (Leveling warriors will absolutely love the ability to Thunderclap in low-level instances with silencing mobs, Maraudon comes to mind)
B) apply 2x damage modification (as melee) to all criticals instead of 1.5x (as a spell) – all the more excuse for us to pull even more packs!
C) allow the game to calculate miss chance based on your Melee +Hit percentage
so if you are hit-capped you shouldn’t ever have to worry about missing targets with TC. This isn’t a huge buff in terms of AOE Threat but it’s a damage —> threat buff nonetheless, especially coupled with the changes in:

A staple warrior ability redeemed and revitalized by this straightforward damage boost and talent change, Revenge is an old friend of ours since level 14 and me having always loved it, it’s nice to see Blizzard putting it back to where it belongs: in our rotation! How it will fit in exactly remains to be seen after the patch goes live, but I’m pretty sure that it will be back up top, possibly on par with SS but certainly not below Devastate (ie. off our rotation) like it’s been since its last nerf. According to some EJ calculations, Revenge is looking to beat Devastate for both rage/GCD cost. Add the pretty option to talent into Improved Revenge again for 100% splash damage on a secondary target and it becomes clear that Revenge will shine as bright as a star in both single target/AOE Threat situations and also provide fans of the UA spec something new to play with. I for one am also happy to herald the loss of the random stun component which was more of an inconvenience in heroics and a plain wasted effect in raids. I definately will not miss seeing the Stun effect reported as  >Immune< every time I Revenge a Boss.
Thank you Blizzard for fixing a melee-attack-not-working-as-intended-as-spell-ability-mechanic and 2 formerly half-useless talent points, even if it came 4 years late! Let’s hope WoW:Cat deals with Taunt and demo shout as well!

A slight modification to our health multiplier which brings us a little closer and even with DK/Pally health values. Prot warrs with around 3k sta will likely see a ~1000 health increase which is nothing to sneeze at (yay! I always wanted to use this phrase somewhere). More effective health is always good.

Conclusion: 3.3.3 and mainly the changes to Revenge is the best thing to happen to prot warriors since we got rage on avoidance!


2 Comments so far
Leave a comment

Agreed, I cannot wait to see my DPS output go up… specially because we are always being thought of as last in the DPS chart… I hate that.

Comment by logtar

Gnome Tanks for the MutherFucking win!!! All the haters are just jealous of our amazing dynamic, fuck ’em!

Comment by Pommel

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