(Gnome) Tank for Life


This is how I feel about every Warrior nerf
March 27, 2011, 09:34
Filed under: nerf, prot

Advertisements


Goodbye, Shield Bash
March 11, 2011, 15:07
Filed under: nerf, tanking

Coming in 4.1:

Gut reaction: Damnnnnnnn.

Impact analysis:

What we lose /Shield Bash/What we get /Pummel/

Requires Shields   –   No Requirement

12 sec CD   –   10 sec CD

On interrupt: 6 sec spell-lockout   –   On interrupt: 4 sec spell-lockout

3 sec guaranteed silence (w/ Gag Order)   –   No guaranteed silence

Unfortunately, removing the silence component which I and probably thousands of other warriors who have been playing since launch grew so damn used to over 6 years also means that there is no chance anymore of reliably positioning caster mobs during the brief 3 sec silence period, unless you get pummel in exactly at the right time and get an interrupt in as well, or unless you use Heroic Throw on a 30 sec CD.

This will be a pretty harsh impact on the majority of PVE content, because for the 5-man part of gameplay and to lesser degree of the raid part, pre-silencing a mob to force it to move always was the only way to position casters. Depending on mob’s spell cast times, you could also reliably wait until it has almost finished a 3 second cast, then Bash the spell just before the spell completed, thereby extending the time-period in which that caster did 0 damage to the party. Shield Bash also allowed to neutralize extremely short, under .5 sec cast spells where there was no or only a slight chance of interrupting.

Two guaranteed 3 sec silences (Shield Bash+Heroic Throw) usually allow very strategic uses in shutting down casters (especially on pulls, but mid-fight too), only one silence.. not so much. Besides Heroic Throw (which luckily retains its reduced 30 sec CD), from now on the warrior will have to specifically wait until a cast is started and even then – without the silence component – after its first cast pummeled, a mob may just still stand still and start casting a spell from another school. And even if you succeed in force moving it (ie. the caster can only cast spells from one school), the lockout is now only 4 sec compared to our old 6 sec. A mob can move a lot in 2 seconds, especially when the “dazed” component (which I never liked, having a mob slowed by 50% explicitly when I want it to move in my direction) only really fades after 4 seconds.

Which leaves Heroic Throw as our only way of silencing a mob. Apparently I will have to throw my weapon at a target in melee range. Oh please…

In the future, we will have to calculate on and expect to be only able to position casters at most a ~5 feet distance. Heroic throw will be the only 100% sure way to force move casters, on a 30 sec CD, otherwise we will have to time Pummels to interrupt casts or waste an interrupt completely. This isn’t that much of an issue if you are a rogue or a DK doing DPS, as a tank however I foresee a lot of miserably failed interrupts where Pummel lands 0.1-0.2 sec after the spell has completed casting. How I long to see a silence component added to Spell Reflection, where successfully reflecting a spell would cause the same spell-lockout as if you had been in melee range and pummeled the spellcast. This will never happen of course because of PVP issues.

I for one, hope that Blizzard is now officially done screwing with a well-oiled interruption system that has been standing for years solid as a rock.